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void int1proc() interrupt IE1_VECTOR using 1 { unsigned char i, key; code unsigned char PS2TAB[] = {//20鍵PS2小鍵盤鍵碼表 0x70,//0 0x69,//1 0x72,//2 0x7a,//3 0x6b,//4 0x73,//5 0x74,//6 0x6c,//7 0x75,//8 0x7d,//9 0x05,//F1 0x06,//F2 0x04,//F3 0x0c,//F4 0x03,//F5 0x0b,//F6 0x5a,//Enter 0x76,//Esc 0x66,//Bksp 0x71//KP. }; if (PS2Buffers.PS2KeyCount == 0){//PS2起始位測試 if (!PS2CLOCK && !PS2DATA){//低電平是起始位 if (PS2Buffers.PS2KeyExtFlage != 0xf0){ PS2Buffers.PS2KeyTemp = 0; PS2Buffers.PS2KeyExtFlage = 0; PS2Buffers.PS2KeyPopError = 0; } PS2Buffers.PS2KeyCount ++;//脈沖計數(shù) } else PS2Buffers.PS2KeyPopError = 0xeb;//置鍵起始位錯誤號0xeb } else if (PS2Buffers.PS2KeyCount < 9){//PS2數(shù)據(jù)位 key = PS2Buffers.PS2KeyTemp;//取鍵盤緩沖區(qū)移位數(shù)據(jù) key >>= 1; if (PS2DATA) key = 0x80; PS2Buffers.PS2KeyTemp = key; PS2Buffers.PS2KeyCount++;//脈沖計數(shù) } else if (PS2Buffers.PS2KeyCount == 9){//PS2數(shù)據(jù)奇校驗 ACC = PS2Buffers.PS2KeyTemp;//取鍵盤緩沖區(qū)移位數(shù)據(jù)(C51取偶校驗位) if (P != PS2DATA) PS2Buffers.PS2KeyCount ++;//脈沖計數(shù) else{ PS2Buffers.PS2KeyPopError = 0xec;////置鍵奇校驗位錯誤號0xec PS2Buffers.PS2KeyCount = 0;//脈沖計數(shù)歸零 } } else if (PS2Buffers.PS2KeyCount == 10){//停止位 key = PS2Buffers.PS2KeyTemp;//取鍵盤緩沖區(qū)移位數(shù)據(jù) PS2Buffers.PS2KeyCount = 0;//脈沖計數(shù)歸零 if (PS2DATA){//高電平是停止位 if (key == 0xe0){//本次是擴展鍵 PS2Buffers.PS2KeyExtFlage = 0xe0;//置擴展鍵標(biāo)志(小鍵盤只有回車鍵) } else if (key == 0xf0){//本次是鍵斷碼,鍵釋放 PS2Buffers.PS2KeyExtFlage = 0xf0;//置鍵釋放標(biāo)志 } else{//本次必為鍵值 if ((key == 0xaa) (key == 0xfa)) PS2Buffers.PS2KeyPushCount = 0;//長 壓鍵計數(shù)器清零 else{ PS2CLOCK = 0;//阻止PS2鍵盤立即回送數(shù)據(jù) PS2Buffers.PS2KeyPopError = 0xaa;//出錯碼 for (i = 0; i < 20; i++){ if (key == (PS2TAB[i])){//搜索 key = i + 1; if (PS2Buffers.PS2KeyExtFlage == 0xf0){ key = 0x80;//鍵釋放 PS2Buffers.PS2KeyPushCount = 0;//長壓鍵計數(shù)器清零 PS2Buffers.PS2KeyMessage = key;//存入當(dāng)前鍵值并執(zhí)行命令 } else{ if (key != PS2Buffers.PS2KeyVal){//換了一個鍵 PS2Buffers.PS2KeyPushCount = 0;//長壓鍵計數(shù)器清零 PS2Buffers.PS2KeyMessage = key;//存入當(dāng)前鍵值并執(zhí)行命令 } else{//未換鍵 PS2Buffers.PS2KeyPushCount ++;//長壓鍵計數(shù)器計數(shù) if (PS2Buffers.PS2KeyPushCount > DEFPS2PUSHCOUNT){//長壓時間到 PS2Buffers.PS2KeyMessage = key 0x40;//存入當(dāng)前鍵值并執(zhí)行命 令 PS2Buffers.PS2KeyPushCount = 0;//長壓鍵計數(shù)器清零 } } } PS2Buffers.PS2KeyVal = key;//存入當(dāng)前鍵值值1~20或0x80+(1~20) PS2Buffers.PS2KeyTemp = 0;//鍵碼移位記錄器 PS2Buffers.PS2KeyExtFlage = 0;//擴展鍵標(biāo)志 PS2Buffers.PS2KeyPopError = 0;//鍵釋放標(biāo)志或出錯碼 break; } } if (PS2Buffers.PS2KeyPopError) PS2Buffers.PS2KeyPushCount = 0;//長壓鍵 計數(shù)器清零 PS2CLOCK = 1;//釋放PS2時鐘總線 } } } else PS2Buffers.PS2KeyPopError = 0xed;//置停止位錯誤號0xed } else PS2Buffers.PS2KeyCount = 0;//PS2鍵盤出錯 } /*------------------------------------------------------------------ 利用函數(shù)指針數(shù)組運行PS2鍵盤散轉(zhuǎn)命令 -------------------------------------------------------------------*/ void PS2CommandExec(unsigned char key) { unsigned int i; code void *funcpushbuffers[] = {//命令散轉(zhuǎn)表(匯編中的16個DW) /*------------------------------------------------------------------ 鍵盤c程序15個壓鍵、放鍵及長壓鍵事件處理函數(shù)指針地址 -------------------------------------------------------------------*/ (void *)ClrWdt + 0x0000, /*--------------------------------------------- 10個功能鍵壓鍵事件處理(獨立管理) ----------------------------------------------*/ (void *)PS2F1KeyPush + 0x5b7d, //功能鍵F1壓鍵事件處理 (void *)PS2F2KeyPush + 0xa6ea, //功能鍵F2壓鍵事件處理 (void *)PS2F3KeyPush + 0xf157, //功能鍵F3壓鍵事件處理 (void *)PS2F4KeyPush + 0x4cc4, //功能鍵F4壓鍵事件處理 (void *)PS2F5KeyPush + 0x9731, //功能鍵F5壓鍵事件處理 (void *)PS2F6KeyPush + 0xe2ae, //功能鍵F6壓鍵事件處理 (void *)PS2EnterKeyPush + 0x3d1b, //功能鍵Enter壓鍵事件處理 (void *)PS2EscKeyPush + 0x8888, //功能鍵Esc壓鍵事件處理 (void *)PS2BkspKeyPush + 0xd3f5, //功能鍵Bksp壓鍵事件處理 (void *)PS2KpKeyPush + 0x2e62, //功能鍵Kp壓鍵事件處理 /*--------------------------------------------- 2個放鍵事件處理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPop + 0x79df, //數(shù)字鍵放鍵事件處理 (void *)PS2FuncKeyPop + 0xc44c, //功能鍵放鍵事件處理 /*--------------------------------------------- 2個長壓鍵事件處理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPushL + 0x1fb9, //數(shù)字鍵長壓鍵事件處理 (void *)PS2FuncKeyPushL + 0x6a26, //功能鍵長壓鍵事件處理 /*--------------------------------------------- 1個數(shù)字鍵壓鍵事件處理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPush + 0xb593 //數(shù)字鍵0~9壓鍵事件處理 }; /*--------------------------------------------*/ i = key; key &= 0x3f;//去掉鍵釋放及長壓鍵標(biāo)志,取真鍵碼 key --; if (key < 20){//只有20個鍵 if (key < 10){//數(shù)字鍵0~9 if (i <= 10) key = 15;//(散轉(zhuǎn)號0)壓數(shù)字鍵0~9 else{ if (i & 0x80) key = 11;//(散轉(zhuǎn)號11)放數(shù)字鍵0~9 else key = 13;//(散轉(zhuǎn)號13)長壓數(shù)字鍵0~9 } } else{//壓功能鍵F1~F6,Enter..KP if ((i & 0xc0) == 0) key -= 9;//(散轉(zhuǎn)號1~10)壓功能鍵F1~F6,Enter..KP else{ if (i & 0x80) key = 12;//(散轉(zhuǎn)號12)放功能鍵 else key = 14;//(散轉(zhuǎn)號14)長壓功能鍵 } } ClrWdt();//喂狗(鬼知道鍵盤程序要運行多久,就替它先喂一次吧) i = ((key * 53 & 0xf) * 0x1000)+ ((key * 43 & 0xf) * 0x100) + ((key * 23 & 0xf) * 0x10) + (key * 13 & 0xf); _icall_((void *)funcpushbuffers[key] - i);//取鍵盤散轉(zhuǎn)表并執(zhí)行鍵盤命令 } } 這個鍵盤程序與一般網(wǎng)上的有很大區(qū)別,它充分利用了外部中斷(0字)hotpower[1次]
****下面是一個不版本的單片機鍵盤c程序歡迎廣大讀者實驗http://www.51hei.com 編制********************************
unsigned CHAR key,key_h,kpush; unsigned int key_l;
//按鍵連接到p1.0、p1.1、p1.2
void int_t0(void) interrupt 1 { unsigned CHAR dd,i; TL0=TL0+30;TH0=0xfb; //800 /* 按鍵判別 */ if ((P1&0x7)==0x7) { if ((key_l>30)&&(key_l<800)&&(key_h>30)) { //釋放按鍵,如果之前按鍵時間少于1秒,讀入鍵值 key=kpush; } if ((++key_h)>200) key_h=200; key_l=0; if (key>=0x80) key=0; //如果之前的按鍵為長按1秒,清除鍵值 } else { kpush=P1&0x7; key_l++; if ((key_l>800)&&(key_h>30)) { //如果按鍵超過1秒,鍵值加0x80標(biāo)志長按鍵 key=kpush|0x80; key_h=0; key_l=0; } } } void main(void) { TMOD=0x1;TR0=1;ET0=1;EA=1; while (1) { while (!key) {} SWITCH (key) { case 1:break; case 2:break; } } } |